How an educationist from Harvard and a serial entrepreneur decided to bootstrap a gamified edtech startup

23 Μαρ 2022

Bengaluru-based Upepo is a social, gamified, learning platform for children aged 5 to 12 years. Its co-founder Prashanth Nori believes students need to spend their time tinkering with creative projects.

In 2020, Prasanth Nori had just graduated from the Harvard Graduate School of Education when he had a chance to be a part of the Playful Journey Lab set up by the Massachusetts Institute of Technology (MIT), within their Office of Open Learning, which explores new frontiers in assessment and learning.


“As part of this lab, we did a research project with children to try and understand the most effective way for students to pick up a creative, makers mindset. During this time, I noticed that kids loved building, creating, and tinkering with the world,” explains Prasanth. He saw that when they did this, they had a much deeper understanding of the world around them and the role they play in that world.


Sensing there is a potential business idea here, Prasanth looped in his friend Nithish Meti, a serial entrepreneur, with a mission to bring to table the best learning experiences out there for children around the world. The duo started Upepo in February 2021, based out of Bengaluru.


What does it do?

Upepo  is a social, gamified, learning platform for children aged 5 to 12 years. The vision is to build a global community where children are encouraged to build, create, and tinker with the world around them, fostering a new generation of problem solvers and innovators.


“We currently do this through hands-on projects, exciting challenges, and a safe kid community. Further, our platform is moderated and governed by strict guidelines to ensure safety and anonymity for students to learn how to be great digital citizens. Our content is built by some of the best educators from Harvard, Stanford, MIT, World Bank and more,” reveals Prasanth.


Citing an example, he explains how a child who learns how to fix a speaker may get really excited about sound and audio equipment and this may spark an exciting future in sound engineering! Sometimes, what starts as a tiny spark when kids are building things may end up as fulfilling hobbies that keep them creatively engaged their entire lives. The possibilities are endless, Prashant says.


Challenges

As someone who has spent considerable amount of time teaching, Prasanth feels there’s a huge gap between what students are exposed to in their early years and the skills that are needed to set them up for lifelong success.


“We call this the learning-to-life gap. Some of the current outcomes due to this gap are that students are passive consumers, they can’t collaborate effectively and are used to engaging with very diluted versions of reality. They don’t engage with the real world,” he says, indicating this is where platforms like Upepo help.


Also, when the Upepo team entered the market, it seemed like there were already hundreds of edtech companies around. “So, differentiating our offering was our primary challenge. Doing more research and speaking with hundreds of parents shows that there are still lots of gaps to be addressed and a lot of room for innovation,” Prashant says.


“We are currently bootstrapped and trying to build a platform-first approach where we go beyond classes to building a vertically integrated social learning platform for kids. In India, the market is still growing so it takes time for people (parents, educators, investors) to understand the massive potential of a platform play vs a traditional pay-per-class model,’ opines Prasanth.


What the platform does is encourage students to spend their time tinkering with lots of creative projects.


During the second wave especially, the team ran free creative exploration classes for students whose parents or caregivers were exposed to the coronavirus, or were dealing with hospital duties. Parents could simply download the Upepo app from the App Store or Play Store, and sign their kids up with an anonymous username and avatar. Kids could choose from hundreds of projects, challenges and topics they love, and work on the projects and share what they were building. Upepo’s moderation system would approve the content, based on their guidelines, and students stood a chance to use the points to unlock exciting rewards!


In the near future, the platform plans to introduce some fun live-online sessions for students to keep them engaged and ready for the future.


Official source: https://yourstory.com/ 

How an educationist from Harvard and a serial entrepreneur decided to bootstrap a gamified edtech startup